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ooo my toil has been recognised! anyways.... where can i get megapov anyways?
Steven Pigeon wrote:
> SamuelT. wrote:
>
> > Here's an image of what I would do. You will need the SuperPatch or MegaPov to
> > use it, though.
> >
> > Here's the code for the ring:
> >
> > disc{
> > <0,0,0>,<0,1,0>,10,6
> > pigment{
> > function noise3d( sqrt( x^2+z^2 ), 0, sqrt( x^2+z^2 ) )
> > scale .4
> > color_map{[0 rgbf 1][1 rgb<1 1 .9>]}
> > }
> > finish{
> > ambient 0
> > diffuse 1.5
> > }
> > }
>
> Hmmm! They look good. I'll try that and Noah's suggestion... touse some Alpha
blending
> and all
>
> >
> >
> > Steven Pigeon wrote:
> >
> > > Have anyone work'd out a good planetary ring texture?
> > >
> > > Best,
> > >
> > > S.
> > >
> > > --
> > > ----------------------------------------------------------
> > > Steven Pigeon Ph. D. Student.
> > > University of Montreal.
> > > pig### [at] iroumontrealca Topics: data compression,
> > > pig### [at] jspumontrealca signal processing,
> > > ste### [at] researchattcom non stationnary signals
> > > and wavelets.
> > > ----------------------------------------------------------
> > > http://www.iro.umontreal.ca/~pigeon
> > >
> > > ------------------------------------------------------------------------
> > > [Image]
> >
> > --
> > Samuel Benge
> >
> > E-Mail: STB### [at] aolcom
> >
> > Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
> >
> > --------------------------------------------------------------------------------
> > [Image]
>
> --
> ----------------------------------------------------------
> Steven Pigeon Ph. D. Student.
> University of Montreal.
> pig### [at] iroumontrealca Topics: data compression,
> pig### [at] jspumontrealca signal processing,
> ste### [at] researchattcom non stationnary signals
> and wavelets.
> ----------------------------------------------------------
> http://www.iro.umontreal.ca/~pigeon
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